Design

(&) PLAY

    Most design handoffs end at the visual. I push them further. This space is dedicated to prototyping complex WebGL, scroll physics, and interaction logic. By establishing the base code and locking in the parameters upfront, I hand over working proof-of-concepts—not just a Figma file.
Three.js Particle Morphing: Chaos to Order A dynamic WebGL particle system built to ingest custom .gltf models. It maps thousands of variables from pure noise into a defined 3D geometry, providing development teams with a scalable, plug-and-play visual asset.